- Joined
- 17 Apr 2013
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- AFL Club
- Richmond
The captain and emergency loopholes have become very much part of the secret to winning Supercoach in the last few seasons. I'm assuming everyone is already is aware of how one actually uses the loopholes, so I won't explain any further.
My plan here is to collect some data about how the loopholes have been used, and ultimately quantise the advantage of loopholing in terms of points per game.
What I'm going to need to find a reasonable answer to my original question is quite a bit of data, probably in the territory of 100+ different events where people have loopholed players, in two data sets (captaincy and emergency).
For the captaincy loophole I would like to try and use the data to help make the decision of when is it best to invoke it or not also using player average data.
However I am more interested in the emergency loophole, as to use this, a coach may have to plan his team accordingly and thus sacrifice cash, trades or space to accommodate the right balance of players. The end goal of this is to be able to then decide for my own team, whether it is better to say upgrade my F7 to a premium or simply trade around injuries later in the season, and if it's worth to bring in a player like Jayden floating-doughnut Hunt. Of course this data will also be made available at various stages during and at the conclusion of the experiment and hopefully it will help all who visit this site.
So my request is, at the conclusion of each round, please post your weekly captain loophole and emg loopholes here if you either invoke them or had considered/planned to invoke them. And please for the interest of data integrity - so that we do not get skewed results - post all of these events, both where you made the right choice and where you made the wrong choice.
To make it a little easier, it would be nice if the information was in a standard format:
CL/EL, Player1's name, Player1's score, Player2's name, Player2's score, if you invoked the loophole.
To begin, these are my loopholes from rd9:
CL, Pendlebury, 128, Ablett, 184, no
My plan here is to collect some data about how the loopholes have been used, and ultimately quantise the advantage of loopholing in terms of points per game.
What I'm going to need to find a reasonable answer to my original question is quite a bit of data, probably in the territory of 100+ different events where people have loopholed players, in two data sets (captaincy and emergency).
For the captaincy loophole I would like to try and use the data to help make the decision of when is it best to invoke it or not also using player average data.
However I am more interested in the emergency loophole, as to use this, a coach may have to plan his team accordingly and thus sacrifice cash, trades or space to accommodate the right balance of players. The end goal of this is to be able to then decide for my own team, whether it is better to say upgrade my F7 to a premium or simply trade around injuries later in the season, and if it's worth to bring in a player like Jayden floating-doughnut Hunt. Of course this data will also be made available at various stages during and at the conclusion of the experiment and hopefully it will help all who visit this site.
So my request is, at the conclusion of each round, please post your weekly captain loophole and emg loopholes here if you either invoke them or had considered/planned to invoke them. And please for the interest of data integrity - so that we do not get skewed results - post all of these events, both where you made the right choice and where you made the wrong choice.
To make it a little easier, it would be nice if the information was in a standard format:
CL/EL, Player1's name, Player1's score, Player2's name, Player2's score, if you invoked the loophole.
To begin, these are my loopholes from rd9:
CL, Pendlebury, 128, Ablett, 184, no