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Lots of chat about Gawn, Oliver, Lloyd etc. some of it whinging, some of it constructive.
In terms of CD scoring, the stats are all pretty clear for everyone to see: the only thing open to interpretation is effective vs. ineffective vs. clanger.
Except... there are other hidden variables that affect a SC score. Game time multipier can be much a bigger influence than people give credit for - now that it is dynamically adjusted, you see comments like: "Gawn just got 2 pts for that mark and kick in the last quarter, Heeney got 11 for one handball all quarter!".
The phenomena needs a name, but what I imagine is happening is that the more SC points that are scored in the last when the game was dead, the more they are scaled down and the more the first and second quarters scale up. So ironically, the more points Gawn and Oliver et. al. generated in dead time, the more Heeney's score went up (probably Lloyd too)
In terms of CD scoring, the stats are all pretty clear for everyone to see: the only thing open to interpretation is effective vs. ineffective vs. clanger.
Except... there are other hidden variables that affect a SC score. Game time multipier can be much a bigger influence than people give credit for - now that it is dynamically adjusted, you see comments like: "Gawn just got 2 pts for that mark and kick in the last quarter, Heeney got 11 for one handball all quarter!".
The phenomena needs a name, but what I imagine is happening is that the more SC points that are scored in the last when the game was dead, the more they are scaled down and the more the first and second quarters scale up. So ironically, the more points Gawn and Oliver et. al. generated in dead time, the more Heeney's score went up (probably Lloyd too)
The system is pretty good and I trust them usually and see the types of things they rate. It can’t be 100% consistent though because impact and X factor is always somewhat subjective but it’s still a very good system. There will also be bias at times although that’s not at all in their interest, because it’s impossible to prevent that with this system and some bias will just be accumulative luck. Very few players have actual bias over time and when they do it’s probably very very mild and it’s not a real issue.
You can still like the system and think it’s not perfect and take issue with a game whose scoring really doesn’t seem to fit in with how you understand the system. Raw stats + their player ratings + what they score highly + who jumped off my screen usually gets close to the final scores, last night it did not.
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