I might have missed but surprised this didn’t create more debate. Not sure I am a fan of any of these innovations.
Power Surge - assume this will trend the same way as the old batting power play in the 50 over game. Teams will just tend to leave it until late in the innings maybe even last 2 overs. I think the bigger issue is the reduced PP at the start of the game. Potentially just taking 2 overs of aggressive batting from the start of an innings to the end of the innings (when it happens anyway).
X-Factor - hate it. Double hate it from a SC perspective. What impact is a player who can’t make the starting eleven likely to have? Only use I can see is the team batting first could sub in a bat for bowl if they have lost early wickets or bowl for a bat if they haven’t. Not sure there is any benefit for team bowling first. Curious to know how often it is used. Not sure I want to be the captain to tell a player he is being subbed out after a quarter of a game.
Bash boost - can‘t predict this one but suspect there will be unintended consequences. Would a team just be satisfied with the one point in a big chase rather than going for the 3? What happens in rain delays? Reminds we of the old Sheffield Shield points system where teams often played for just first innings points but I suppose you can’t have a draw in T20.
I was thinking about this and how I would possibly use them ....
Team batting first:
- Start the innings all guns blazing for at least 4 overs (Power Play)
- Reassess what we are going to possibly need for the rest of the match ... extra batter in a collapse or extra bowlers if off to a flyer ....
- Or even a different type of bowler (pace v spin etc) / different type of batsman (anchor role v hitter etc)
- Also reassess the likelihood of gaining 1, 3 or 4 pts
- No benefit if a batsman gets injured ... won't be able to sub him out ...
Team bowling first:
- I would rotate all my bowlers early on so none have bowled more than one over for as long as possible and thus any could potentially be subbed out ....
- Easy to sub out an injured player early on if they haven't bowled more than one over ..... hammy, split webbing, knock to a shoulder / knee etc ..
- Can also reassess what is likely to be needed for the rest of the match ...
- How many bowlers are going to bowl more than 3 overs in a strategic sense ... possibly only the top liners ...
- A team like HOB could benefit here with so many potential bowling options ....
So which approach do you take if you win the toss .... I'm personally fielding first almost no matter what ...
- Team batting second would know exactly what lies ahead of them run rate wise etc to gain 1, 3 or 4 pts
- Initially that sounds like an unfair advantage right from the start ...
Interested in others thoughts as that is my initial 2 second take ... from a SC approach it looks like a potential disaster just waiting to happen ...
- So many potential flaws that I don't think have been fully considered ...
- Haven't even considered any "betting" shenanigans yet either ...
- To me the first thought when "contemplating" any potential rule change is to sit down and think .... how would I potentially "exploit" them as a player or coach
- Team A score an unassailable score - team B attempts to get 1 pt to salvage something from the match in 10 overs ..... early or boring finish to the game ??? (just another thought) ... from a SC perspective what is now a considered a death bowler (overs 9 / 10 and/or 19 / 20) ....
- IMO the game of AFL is worse off after all the rule changes in recent years that didn't result in most of their intended purposes .... now got more congestion, lower scores and possibly confusion over what the rules actually are ...