Guys/gals this is your opportunity to provide feedback regarding the BBL format. If you have a twitter account and would like to respond directly, great, otherwise, I can post to Tim Mitchell.
Thanks Professor - appreciate you helping out the twitter illiterate (myself included).
Some interesting ideas coming up but I feel like a lot of the "would likes" are kind of steering the scoring system away from an AFL fantasy style of action = points and more towards a true Supercoach style of impact = points (which I don't disagree with, but not sure the functionality would exist for that to work).
My 2 cents...
- it feels like batsman shouldn't necessarily need to hit milestones for score bonuses (SR, 50 runs, 100 runs, etc) as they effectively only get the one chance to have an impact with the bat. My preference would be for the SR bonus to be a simple multiplier against their score - for example instead of 25 points for scoring 20+ runs and having a SR of 160+, I would prefer it to be flipped and say if you have a SR of 160, you get 1.6x your runs.. maybe capped at a 200 SR being 2.0? I haven't completely thought through all of the implications of this but so often a player comes in late, hits 16 off 4 balls, and gets 16 points, where as that feels like unders given the impacts they've had (note: multiplier doesn't need to be this high depending on my next point)
- runs feel criminally undervalued. A batsman who comes in after the team is 3/20 and hits a solid 40 off 40 to help rebuild the innings gets less than a player that hits a quick 20 and goes out. I know that flies in the face of my 16 off 4 comment above, but there has to be some way to help a batsman get value for runs.
- this one may be a little unusual, but I'd actually like to see the ER bonus split out per over. If a player bowls a tidy over they deserve something, but they also shouldn't necessarily be punished if the 3rd over goes large. Or as an alternative, maybe increasing the value of a dot ball to 2 could achieve a similar result.
- I have no idea how this would work, but possibly a way to create parity in total scores of patches? Similar to the 3300 in AFL SC, however not sure that's entirely possible in an action = points style of game.
- the ability to permanently delete your team into oblivion when you hit that moment when you just can't handle the crushing lows any more...
Anyway sorry this ended up bigger than expected so feel free to paraphrase and/or skip posting this one on - just found the overall topic quite interesting!