Discussion BBL|10 SC: Team & In-Game Discussion - Home of #1 and #2 Leagues

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The issue with the batsmen is they are in a set order. The openers together usually score 40% of the runs. Giving them a bonus on top of that will make it almost impossible to pick middle order batsmen (not that it's great now). Bowlers are a bit different as there is no order and they can bowl whatever overs are appropriate to the game.
I dont like the whole time of innings suggestion, every match is different one 20th over wicket can be useless whilst another changes the whole course of a match.
 
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Guys/gals this is your opportunity to provide feedback regarding the BBL format. If you have a twitter account and would like to respond directly, great, otherwise, I can post to Tim Mitchell.

Thanks Professor - appreciate you helping out the twitter illiterate (myself included).

Some interesting ideas coming up but I feel like a lot of the "would likes" are kind of steering the scoring system away from an AFL fantasy style of action = points and more towards a true Supercoach style of impact = points (which I don't disagree with, but not sure the functionality would exist for that to work).

My 2 cents...

- it feels like batsman shouldn't necessarily need to hit milestones for score bonuses (SR, 50 runs, 100 runs, etc) as they effectively only get the one chance to have an impact with the bat. My preference would be for the SR bonus to be a simple multiplier against their score - for example instead of 25 points for scoring 20+ runs and having a SR of 160+, I would prefer it to be flipped and say if you have a SR of 160, you get 1.6x your runs.. maybe capped at a 200 SR being 2.0? I haven't completely thought through all of the implications of this but so often a player comes in late, hits 16 off 4 balls, and gets 16 points, where as that feels like unders given the impacts they've had (note: multiplier doesn't need to be this high depending on my next point)

- runs feel criminally undervalued. A batsman who comes in after the team is 3/20 and hits a solid 40 off 40 to help rebuild the innings gets less than a player that hits a quick 20 and goes out. I know that flies in the face of my 16 off 4 comment above, but there has to be some way to help a batsman get value for runs.

- this one may be a little unusual, but I'd actually like to see the ER bonus split out per over. If a player bowls a tidy over they deserve something, but they also shouldn't necessarily be punished if the 3rd over goes large. Or as an alternative, maybe increasing the value of a dot ball to 2 could achieve a similar result.

- I have no idea how this would work, but possibly a way to create parity in total scores of patches? Similar to the 3300 in AFL SC, however not sure that's entirely possible in an action = points style of game.

- the ability to permanently delete your team into oblivion when you hit that moment when you just can't handle the crushing lows any more...

Anyway sorry this ended up bigger than expected so feel free to paraphrase and/or skip posting this one on - just found the overall topic quite interesting!
 
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Percentage of runs points?

Over 10% of team score = 5 points
Over 20% of team score = 10 points
Over 30% of team score = 15 points
Over 40% of team score = 20 points
Over 50% of team score = 25 points

Have this in addition to the runs to balls ratio and then you give batsmen a chance of being on the same level as bowlers in this game.

Means a lone hand in a hefty loss can still be given plenty of points.
As a additional bonus ?

For some reason I have in my head it is a lot easier for a bowler to score 40 points in a game than a batsman (no stats whatsoever to back this up).

Seems even when Carey ,& Hales scored a 💯 that they were still "underscored" somehow , don't know if anyone posted what they would have scored under the "old" system.

I don't mind a "impact" system but how do you measure it.

A bowler takes a luck 3fa and is 70+ where as you might bowl 4-0-16-0 and you are only 25 + dot balls.
 
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I dont like the whole time of innings suggestion, every match is different one 20th over wicket can be useless whilst another changes the whole course of a match.
I agree.. it's hard to create a blanket rule as every game is different. Taking wickets in the 20th over can genuine save a game or just be junk time points. Same with runs..
 
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@Professor

In all seriousness.

If they are adjusting the points awarded for wickets depending on overs they should also be doing the same for runs , PP & PS should be awarded differently.

Points should be different if a team is batting first or chasing.

But now you will end up with a point system that could change game to game and start being too complicated.

I would like to see the old SR points reintroduced for batsmen.
Thanks Herbie, I believe we've posted about the old scoring system, keep your ideas coming, maybe send me an email. 😜
 
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I dont like the whole time of innings suggestion, every match is different one 20th over wicket can be useless whilst another changes the whole course of a match.
I know what you are saying. But I think there are more 'charity' late wickets than there should be.
 
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@Professor

In all seriousness.

If they are adjusting the points awarded for wickets depending on overs they should also be doing the same for runs , PP & PS should be awarded differently.

Points should be different if a team is batting first or chasing.

But now you will end up with a point system that could change game to game and start being too complicated.

I would like to see the old SR points reintroduced for batsmen.
 
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The bonus points based on % of the teams runs scored would help the 40 off 40 after being 3/20 situation.

(But the rule could be a massive issue in a rain shortened game)
 
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The bonus points based on % of the teams runs scored would help the 40 off 40 after being 3/20 situation.

(But the rule could be a massive issue in a rain shortened game)
All rules will be an issue in rain shortened games.. although that said, the fact that points count in shortened games is super rough. A DNP would be fairer for games where there is 10 overs or less in either inning (or something along those lines). There will be no way to make the points fair, but the price implications of rained impacted games is huge.. both in losing value for players you own, and other people being able to bring those players in far cheaper.
 
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I like the simplicity of where a run , wicket , catch , stumping , run out actually gets rewarded.

I guess the difficult part is then trying to have a balance between bat and ball so it is equalised.

I guess with SR , ER , milestones you are then rewarding the player who achieves these with bonus points.

Maybe man of the match gets say 25 bonus points.

I do like the idea of "points for impact" 2 wickets in the Power Play , a quick 20-30 down the order , a lone hand keeping your team in it etc etc but think it would be to hard to measure and actually cause too much confusion from game to game.

Batting 1st and chasing requires a completely different mindset as well.

I guess they need to look at their participants , the majority might "enjoy" a less complex scoring system.

Could get very complicated
 
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I actually don’t mind this. We don’t have to call it catch points, but if a clean bowled wicket is worth 30 instead of 20 when someone catches it- I would have no problem with that
I think the problem with that is that the problem we're trying to solve is that wickets are already over-valued. What would make more sense in that context is that each wicket is worth 20, and the bowler gets the full 20 if he does all the work himself (bowled, LBW, C&B) and 15 if it's caught by someone else (or stumped).
 
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