There have been three threads and so many posts discussing Floating Donuts, Captains loopholes and Emergency loopholes, using so many players as examples to explain the permutations and combinations of the strategies. Somewhere along the way I got lost and it was doing my head in trying to keep up with it all and figure it out.
So, I have attempted to write it out in my own way so it makes sense to me. I know I am repeating what many of you have already explained, but I would appreciate you guys confirming that what I have written is correct. I have attempted to document the process of setting up the strategies, and then what to do next based on the result achieved, whilst trying to keep it as simple as possible.
If it is correct, then maybe my explanation will help others who may also have trouble getting their head around it. Then again, maybe it's just me.
Let me know if this makes sense:
Captains Loophole
The Set-up:
1. Identify the best 2 candidates for captain in the round
2. Give the VC to the candidate who plays earliest in the round.
3. Give the C to the candidate who plays latest in the round
4. The Floating Donut (0-score player) must be playing after the VC.
5. Assess the VC’s score immediately after the match (as the C and/or Floating Donut may be playing soon after therefore you will have to act quickly).
The Results:
If the VC scores well and you want to keep his score (to be doubled as captain):
• Replace a playing player with a Floating Donut (0-score player now on the ground, playing player now on the bench)
• Give the C to the Floating Donut (0-score player)
• Select the playing player (now on the bench) as emergency so the emergency score replaces the 0 score
If the VC scores poorly and you don’t want to use his score:
• Give the C to the other captain candidate who is yet to play
• Leave the Floating Donut (0-score player) on the bench
• Select the other bench player in that line as emergency (if he hasn’t already played)
• Hope that the C gets leather poisoning!
Emergency Loophole
The Set-up:
1. Identify a rookie player named to play who could score well
2. Select the rookie as an emergency on the bench
3. Have the Floating Donut player in the other bench position
4. The Floating Donut must be playing after the rookie
5. Assess the Rookie’s score immediately after the match (as the Floating Donut’s team may be playing soon after therefore you will have to act quickly).
The Results:
If the rookie scores well and you think he will out-score other players yet to play in the same line:
• Identify the player who you think will:
o Score the least and
o Score less than the rookie
• Move that player to the bench.
• Move the Floating Donut onto the ground
If the rookie scores poorly, or you think the other players yet to play in that line will out-score the rookie:
• Don’t change a thing
Key Considerations in selecting the Floating Donut:
• The later the Floating Donut plays in the round the better.
This gives you more players to consider as C & VC candidates. If the Floating Donut plays before the VC, you will have no-one to give the C to (assuming all other players are playing). This is where the tables developed by Jay and Hairy can be used to plan ahead. Select a Floating Donut whose team will mostly play late in the rounds. This means your Donut will play after your main C and VC candidates have played and also after the majority of your selected rookies have played.
• The Floating Donut should have DPP status
You may have rookies on multiple lines that could out-score the players you have on the ground. By having a DPP Floating Donut, and multiple DPP’s in each line, you may be able to manipulate your team’s line up so should one emergency loophole not work, you could try again on another line
Additional Floating Donuts on other lines would achieve the same thing, however it may affect value creation by having fewer cash cows mooing.