Discussion 2021 Round 2: Teams & In Game Discussion

Who wins

  • Freo $1.91

    Votes: 22 52.4%
  • GWS $1.95

    Votes: 20 47.6%

  • Total voters
    42
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Carlton
If Rowell is your only loopholing agent, then any score that you are happy to lock in as Captain from Neale. I'd suggest anything 120+ probably gets the job done.
Yeah makes sense I actually put the VC on Cripps as I had Danger as well and was leaning towards keeping him and getting rid of Rowell because his timeframe means he was a must trade, but after that has failed I think I should of put it on Neale and potentially held Rowell one extra week for loophole and it gives me an extra round of information anyway to make that trade worthwile. Oh well I fully back Gawn to go big but a safe VC score would of been nice after last weeks events
 
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Sorry this is long, but hopefully it clarifies the trade loophole discussion...

In response to all the discussion about using a second trade to undo a first trade or to ontrade a player who you traded in earlier in the round...

It seems fairly clear that the software must be written so that when a trade is completed the "new" team is compared to the team as it existed in the prior round and the number of trades still available is calculated based on the number of different players.

So - trade player A to player B and then, before player A has played, trade player B back to player A. How many differences are there between the team after these two trades and the team as it existed in the prior round? Zero - hence the software concludes that no trades have been completed (even though you have performed 2 trades!).

Or - trade player A to player B and then trade player B to player C - ie effectively player A has been changed to player C and no other players have changed. How many difference are there between the team after these two trades and the team as it existed in the prior round? One (player A is now player C) - hence the software concludes that only 1 trade has been completed (even though you have performed 2 trades) - Note: It doesn't matter whether player A has played or not when you ontrade player B to player C - that will not affect the glitch at all.

In theory, the software could be corrected at any time, but that's perhaps unlikely since changing software has a nasty way of introducing other little glitches and I doubt they would want to risk that while the game is ongoing. But it's a risk that anyone trying to do this needs to accept.

For those going for the prize, the question is... does this violate the rules and could doing it disqualify you if you win?

The language in the terms and conditions is interesting. It doesn't actually say that you can only make two trades per round. It says that you can trade up to a maximum of 2 players... ie replace two players with new players. It says that you can make one or two trades at once ie at the same time. But notably it does not say how may trades overall per round you are limited to in order to replace the two players that you are allowed to replace. It says you cannot reverse trades (ie hit the reverse trade button) after a round has started but it does not say you cannot do an additional trade to undo an earlier trade. All in all, there is really nothing there that forbids the above loophole. We are still limited to trading two players per round. We are still limited to trading only 1 or 2 players at any one time. We are still not using the reverse trade button after the round has started. But I have to admit I haven't read all the fine print!
 
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Sorry this is long, but hopefully it clarifies the trade loophole discussion...

In response to all the discussion about using a second trade to undo a first trade or to ontrade a player who you traded in earlier in the round...

It seems fairly clear that the software must be written so that when a trade is completed the "new" team is compared to the team as it existed in the prior round and the number of trades still available is calculated based on the number of different players.

So - trade player A to player B and then, before player A has played, trade player B back to player A. How many differences are there between the team after these two trades and the team as it existed in the prior round? Zero - hence the software concludes that no trades have been completed (even though you have performed 2 trades!).

Or - trade player A to player B and then trade player B to player C - ie effectively player A has been changed to player C and no other players have changed. How many difference are there between the team after these two trades and the team as it existed in the prior round? One (player A is now player C) - hence the software concludes that only 1 trade has been completed (even though you have performed 2 trades) - Note: It doesn't matter whether player A has played or not when you ontrade player B to player C - that will not affect the glitch at all.

In theory, the software could be corrected at any time, but that's perhaps unlikely since changing software has a nasty way of introducing other little glitches and I doubt they would want to risk that while the game is ongoing. But it's a risk that anyone trying to do this needs to accept.

For those going for the prize, the question is... does this violate the rules and could doing it disqualify you if you win?

The language in the terms and conditions is interesting. It doesn't actually say that you can only make two trades per round. It says that you can trade up to a maximum of 2 players... ie replace two players with new players. It says that you can make one or two trades at once ie at the same time. But notably it does not say how may trades overall per round you are limited to in order to replace the two players that you are allowed to replace. It says you cannot reverse trades (ie hit the reverse trade button) after a round has started but it does not say you cannot do an additional trade to undo an earlier trade. All in all, there is really nothing there that forbids the above loophole. We are still limited to trading two players per round. We are still limited to trading only 1 or 2 players at any one time. We are still not using the reverse trade button after the round has started. But I have to admit I haven't read all the fine print!
So If I traded danger to dusty but then Dusty to Dunkley and THEN I traded Cripps to an actual cooked potato how many trades is that?
 
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Carlton
So If I traded danger to dusty but then Dusty to Dunkley and THEN I traded Cripps to an actual cooked potato how many trades is that?
Two - Danger and Cripps out, Dunkley and another player in. The main thing is that you execute all iterations of your first trade before touching the second - if you use the second trade the functionality disappears until the end of the round, and the loophole closes.
 
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Sorry this is long, but hopefully it clarifies the trade loophole discussion...

In response to all the discussion about using a second trade to undo a first trade or to ontrade a player who you traded in earlier in the round...

It seems fairly clear that the software must be written so that when a trade is completed the "new" team is compared to the team as it existed in the prior round and the number of trades still available is calculated based on the number of different players.

So - trade player A to player B and then, before player A has played, trade player B back to player A. How many differences are there between the team after these two trades and the team as it existed in the prior round? Zero - hence the software concludes that no trades have been completed (even though you have performed 2 trades!).

Or - trade player A to player B and then trade player B to player C - ie effectively player A has been changed to player C and no other players have changed. How many difference are there between the team after these two trades and the team as it existed in the prior round? One (player A is now player C) - hence the software concludes that only 1 trade has been completed (even though you have performed 2 trades) - Note: It doesn't matter whether player A has played or not when you ontrade player B to player C - that will not affect the glitch at all.

In theory, the software could be corrected at any time, but that's perhaps unlikely since changing software has a nasty way of introducing other little glitches and I doubt they would want to risk that while the game is ongoing. But it's a risk that anyone trying to do this needs to accept.

For those going for the prize, the question is... does this violate the rules and could doing it disqualify you if you win?

The language in the terms and conditions is interesting. It doesn't actually say that you can only make two trades per round. It says that you can trade up to a maximum of 2 players... ie replace two players with new players. It says that you can make one or two trades at once ie at the same time. But notably it does not say how may trades overall per round you are limited to in order to replace the two players that you are allowed to replace. It says you cannot reverse trades (ie hit the reverse trade button) after a round has started but it does not say you cannot do an additional trade to undo an earlier trade. All in all, there is really nothing there that forbids the above loophole. We are still limited to trading two players per round. We are still limited to trading only 1 or 2 players at any one time. We are still not using the reverse trade button after the round has started. But I have to admit I haven't read all the fine print!
Excellent analysis
 
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Bit easier to back kids in when you have a top 4 team around them. Damien Peverill looked like a champion when he played his first games. He went on to be a solid player because he slotted into a great team. Don’t think Relton Roberts had that luxury. And we saw what happened at the Dees, when they tried to back in their kids with nothing around them. There are many variables on obviously. Don’t think Essendon’s current team would be causing the Port coaching staff any sleepless nights either.
Relton Roberts comment was a joke mate
 
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So If I traded danger to dusty but then Dusty to Dunkley and THEN I traded Cripps to an actual cooked potato how many trades is that?
Two - Danger and Cripps out, Dunkley and another player in. The main thing is that you execute all iterations of your first trade before touching the second - if you use the second trade the functionality disappears until the end of the round, and the loophole closes.
But what happens to the potato? WHY DOES NO ONE THINK OF THE POTATOES?!!!!
 

Impromptu

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What’s with all the commotion about trades etc?

Some of us are crying with Maynard’s score, ie ME.

it’s simple, once the round starts you can’t reverse any trades regardless if the person or his team has played or not.

So if you trade out Dangerfield even before Geelong’s game starts, you can’t reverse the trade as the round has started.

It’s still rolling lockout and you can trade players any time but once the round starts, ie 1 min after the first game, you can’t reverse your trades regardless if that player or team has played or not.
 
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Hawthorn
What’s with all the commotion about trades etc?

Some of us are crying with Maynard’s score, ie ME.

it’s simple, once the round starts you can’t reverse any trades regardless if the person or his team has played or not.

So if you trade out Dangerfield even before Geelong’s game starts, you can’t reverse the trade as the round has started.

It’s still rolling lockout and you can trade players any time but once the round starts, ie 1 min after the first game, you can’t reverse your trades regardless if that player or team has played or not.
/popcorn and waits for @Herbie66 to explain the 'loophole' to Jay. :whistle:
 
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What’s with all the commotion about trades etc?

Some of us are crying with Maynard’s score, ie ME.

it’s simple, once the round starts you can’t reverse any trades regardless if the person or his team has played or not.

So if you trade out Dangerfield even before Geelong’s game starts, you can’t reverse the trade as the round has started.

It’s still rolling lockout and you can trade players any time but once the round starts, ie 1 min after the first game, you can’t reverse your trades regardless if that player or team has played or not.
Let's not make Herbie any angrier. The post from @sgt5 below explains it really well.

Basically if there is a player you're definitely going to trade out (Danger) but he's playing early in the round (eg tonight), you can avoid the heartache of not knowing whether the guy you want has been selected by effectively "parking the trade" in another player (who plays later in the round) before choosing your desired player. You can only do this if you haven't also used your second trade.

I'm not game to try but I can't argue with the logic.

Sorry this is long, but hopefully it clarifies the trade loophole discussion...

In response to all the discussion about using a second trade to undo a first trade or to ontrade a player who you traded in earlier in the round...

It seems fairly clear that the software must be written so that when a trade is completed the "new" team is compared to the team as it existed in the prior round and the number of trades still available is calculated based on the number of different players.

So - trade player A to player B and then, before player A has played, trade player B back to player A. How many differences are there between the team after these two trades and the team as it existed in the prior round? Zero - hence the software concludes that no trades have been completed (even though you have performed 2 trades!).

Or - trade player A to player B and then trade player B to player C - ie effectively player A has been changed to player C and no other players have changed. How many difference are there between the team after these two trades and the team as it existed in the prior round? One (player A is now player C) - hence the software concludes that only 1 trade has been completed (even though you have performed 2 trades) - Note: It doesn't matter whether player A has played or not when you ontrade player B to player C - that will not affect the glitch at all.

In theory, the software could be corrected at any time, but that's perhaps unlikely since changing software has a nasty way of introducing other little glitches and I doubt they would want to risk that while the game is ongoing. But it's a risk that anyone trying to do this needs to accept.

For those going for the prize, the question is... does this violate the rules and could doing it disqualify you if you win?

The language in the terms and conditions is interesting. It doesn't actually say that you can only make two trades per round. It says that you can trade up to a maximum of 2 players... ie replace two players with new players. It says that you can make one or two trades at once ie at the same time. But notably it does not say how may trades overall per round you are limited to in order to replace the two players that you are allowed to replace. It says you cannot reverse trades (ie hit the reverse trade button) after a round has started but it does not say you cannot do an additional trade to undo an earlier trade. All in all, there is really nothing there that forbids the above loophole. We are still limited to trading two players per round. We are still limited to trading only 1 or 2 players at any one time. We are still not using the reverse trade button after the round has started. But I have to admit I haven't read all the fine print!
 
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