Don‘t agree that AFL fantasy have done it the correct way. It seems a cop out to me. It will be a big let down if we have no SC for opening round.
Agree that any concept of a DGR in AFLSC is not a good solution. It is contrary to the whole principle and changes the nature of the game.
Don‘t think best x (any number) works because how do you pick a team of 30 when you don’t know who is selected for 10 of the 18 teams (rookies especially). In that scenario I assume standard trading rules apply and you might end up with a team with multiple doughnuts and no way to fix it.
I can’t see how your final suggestion of using round zero scores to replace bye scores in subsequent rounds is in any way practicable. That will just incentivise teams to trade in the round zero high scorers for their bye or will require some hideously complicated rule to prevent it.
I still think the best solution is to select a round zero team and then have unlimited trades for your your round 1 team. I am yet to hear a compelling argument against it. Sorry I don’t know what DFS means but I don’t see how doing this introduces a greater element of luck that isn’t already inherent in the comp.
Free hit is, imo, by far the worst option. Really the only case for it is for those who just love utter chaos and carnage but it makes no sense for those hosting as they'll lose half the teams before the season even properly starts.
IMO the order of the best options is:
DGR with no bye concessions in the early byes - Clear first and by far the best option. Would create far more options for starting teams, genuine strategy for finding the balance of how many double games you can afford to cover through the byes. The only real negative is that the DGR is the first week rather than a 2nd crack after as that will make structures very hard with how few rookies are likely in that first batch and thus will be forcing very vanilla structures to allow for this.
R0 scores count in the relevant byes - You basically get to lock in a score in those bye rounds but the strategy around what level is worth locking and the like will be very interesting, is say Curnow worth taking for a 160 score? The value of a trade makes trading in those guys more or less cancelled out. Still has the negative of round 0 not being played.
DGR with best 18 - Basically just forces an overload of the DGR guys in the starting side but this in itself could be interesting as the amount of available rookies could force some very interesting changes to those who decide to lock in a lot or too many of the R0 guys.
Best 10/12 - I don't like this at all as it forces you to have at least X players from the R0 teams, while there are plenty of good options, basically forcing everyone to pick at least 10 from those teams for example would mean even more similar sides than ever.
Not counting it at all - Almost does the reverse of the best 10, it makes the r0 guys all but unpickable as starting picks, which means everyone's teams will be heavily focused on a select few sides, aka all the same.
Free hit - As mentioned above, this is by far the worst option, if they went this path I definitely wouldn't play. As someone who has played a lot of daily fantasy (which is what DFS is fyi), in a team of 9 it's not uncommon to be 300 points behind the top sides. Across a team of 22 plus captain, of which 10 would be midprice/rookie players it only takes a couple of bad breaks and your season is over at round 0. Given everyone will have the same vanilla sides at round 1, like always, it's not possible to make back 500+ points at round 0. Basically you could throw a blanket over about 1000 sides come round 1 and know the winner is coming from them. Daily fantasy works because there's no price to pay the next week but it's a terrible way to start a season proper.
Duggan training with the midfield group in preseason so far
In theory a good thing but was a disaster for his fantasy scoring last time.