Opinion 2024 AFL SuperCoach Planning Thread

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I can see that the AFL are trying to capitalise on the NRL only having the one game in each of Sydney and Brisbane that week, but if that was the case, they should have just made it a second full "gather round" arrangement, played a full 9 game round across those two states, and introduced a second bye for each club due to starting the season a week earlier.
And they should have started it five years ago, if they really cared or had a long term plan in place for footy in NSW.
 
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Nearly time for a new footer. As for 2023 89>111 that's a pass mark, it can stay. And Zac was just a year late to the party so perhaps
Sam Walsh became elite in 2021 as predicted
Zac Butters became elite in 2022 2023
Tom Green became elite in 2023 as predicted
Harley Reid to become elite in social media click bait in 2024 2023

I don't buy Macrae eats up the all CBAs from Smith's ACL. I think it's a standard issue "Bevo" that Macrae got during the season - so perhaps a 20pt increase in CBA%, significant but not crazy. Expect reversions back to the circa 50% from change of position. Perhaps Caleb Daniel gets a bigger boost.

View attachment 65120
I reckon that Harmes could be the beneficiary of Smith going down
 
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Can't say who exactly at this stage of pre season, but with only one DPP player currently at Hawthorn, I would expect to see more. A few players are likely to be shuffled around a bit from 2023 due to a lot of additions, especially up forward. I'd expect some that are currently FWD only might pick up MID or DEF, but no guarantees.
@Merv Neagle

From pre-season reports at the Hawks so far, one possibility for DPP is Hardwick becoming DEF/FWD this year. He has spent a lot of time with the forwards this pre-season, including in match sims.

Bit surprised with that one, as he is one of our better defenders, but apparently he was quite a good forward as a junior before getting drafted.
 
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@Merv Neagle

From pre-season reports at the Hawks so far, one possibility for DPP is Hardwick becoming DEF/FWD this year. He has spent a lot of time with the forwards this pre-season, including in match sims.

Bit surprised with that one, as he is one of our better defenders, but apparently he was quite a good forward as a junior before getting drafted.
Cheers Ironhawk.
 
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Any early news on who gets the Hurn role at WCE.

Thinking Duggan could be of interest, and spike 10pts per game season 2024.
 
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I have heard on the Bush telegraph that classic supercoach this season has 12 million salary cap but you have 2 extra defenders and 2 forwards and 1 midfielder and 1 ruckman on the bench for extra cover for the buys? Can someone confirm?
 
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I have heard on the Bush telegraph that classic supercoach this season has 12 million salary cap but you have 2 extra defenders and 2 forwards and 1 midfielder and 1 ruckman on the bench for extra cover for the buys? Can someone confirm?
Byes
 
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I have heard on the Bush telegraph that classic supercoach this season has 12 million salary cap but you have 2 extra defenders and 2 forwards and 1 midfielder and 1 ruckman on the bench for extra cover for the buys? Can someone confirm?
Did you get that from post #479 here?

I'm hoping that is not what happens. Haven't seen anything confirmed yet.
 
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Don‘t agree that AFL fantasy have done it the correct way. It seems a cop out to me. It will be a big let down if we have no SC for opening round.

Agree that any concept of a DGR in AFLSC is not a good solution. It is contrary to the whole principle and changes the nature of the game.

Don‘t think best x (any number) works because how do you pick a team of 30 when you don’t know who is selected for 10 of the 18 teams (rookies especially). In that scenario I assume standard trading rules apply and you might end up with a team with multiple doughnuts and no way to fix it.

I can’t see how your final suggestion of using round zero scores to replace bye scores in subsequent rounds is in any way practicable. That will just incentivise teams to trade in the round zero high scorers for their bye or will require some hideously complicated rule to prevent it.

I still think the best solution is to select a round zero team and then have unlimited trades for your your round 1 team. I am yet to hear a compelling argument against it. Sorry I don’t know what DFS means but I don’t see how doing this introduces a greater element of luck that isn’t already inherent in the comp.
Free hit is, imo, by far the worst option. Really the only case for it is for those who just love utter chaos and carnage but it makes no sense for those hosting as they'll lose half the teams before the season even properly starts.

IMO the order of the best options is:

DGR with no bye concessions in the early byes - Clear first and by far the best option. Would create far more options for starting teams, genuine strategy for finding the balance of how many double games you can afford to cover through the byes. The only real negative is that the DGR is the first week rather than a 2nd crack after as that will make structures very hard with how few rookies are likely in that first batch and thus will be forcing very vanilla structures to allow for this.

R0 scores count in the relevant byes - You basically get to lock in a score in those bye rounds but the strategy around what level is worth locking and the like will be very interesting, is say Curnow worth taking for a 160 score? The value of a trade makes trading in those guys more or less cancelled out. Still has the negative of round 0 not being played.

DGR with best 18 - Basically just forces an overload of the DGR guys in the starting side but this in itself could be interesting as the amount of available rookies could force some very interesting changes to those who decide to lock in a lot or too many of the R0 guys.

Best 10/12 - I don't like this at all as it forces you to have at least X players from the R0 teams, while there are plenty of good options, basically forcing everyone to pick at least 10 from those teams for example would mean even more similar sides than ever.

Not counting it at all - Almost does the reverse of the best 10, it makes the r0 guys all but unpickable as starting picks, which means everyone's teams will be heavily focused on a select few sides, aka all the same.

Free hit - As mentioned above, this is by far the worst option, if they went this path I definitely wouldn't play. As someone who has played a lot of daily fantasy (which is what DFS is fyi), in a team of 9 it's not uncommon to be 300 points behind the top sides. Across a team of 22 plus captain, of which 10 would be midprice/rookie players it only takes a couple of bad breaks and your season is over at round 0. Given everyone will have the same vanilla sides at round 1, like always, it's not possible to make back 500+ points at round 0. Basically you could throw a blanket over about 1000 sides come round 1 and know the winner is coming from them. Daily fantasy works because there's no price to pay the next week but it's a terrible way to start a season proper.



Duggan training with the midfield group in preseason so far ;)
In theory a good thing but was a disaster for his fantasy scoring last time.
 
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Free hit is, imo, by far the worst option. Really the only case for it is for those who just love utter chaos and carnage but it makes no sense for those hosting as they'll lose half the teams before the season even properly starts.

IMO the order of the best options is:

DGR with no bye concessions in the early byes - Clear first and by far the best option. Would create far more options for starting teams, genuine strategy for finding the balance of how many double games you can afford to cover through the byes. The only real negative is that the DGR is the first week rather than a 2nd crack after as that will make structures very hard with how few rookies are likely in that first batch and thus will be forcing very vanilla structures to allow for this.

R0 scores count in the relevant byes - You basically get to lock in a score in those bye rounds but the strategy around what level is worth locking and the like will be very interesting, is say Curnow worth taking for a 160 score? The value of a trade makes trading in those guys more or less cancelled out. Still has the negative of round 0 not being played.

DGR with best 18 - Basically just forces an overload of the DGR guys in the starting side but this in itself could be interesting as the amount of available rookies could force some very interesting changes to those who decide to lock in a lot or too many of the R0 guys.

Best 10/12 - I don't like this at all as it forces you to have at least X players from the R0 teams, while there are plenty of good options, basically forcing everyone to pick at least 10 from those teams for example would mean even more similar sides than ever.

Not counting it at all - Almost does the reverse of the best 10, it makes the r0 guys all but unpickable as starting picks, which means everyone's teams will be heavily focused on a select few sides, aka all the same.

Free hit - As mentioned above, this is by far the worst option, if they went this path I definitely wouldn't play. As someone who has played a lot of daily fantasy (which is what DFS is fyi), in a team of 9 it's not uncommon to be 300 points behind the top sides. Across a team of 22 plus captain, of which 10 would be midprice/rookie players it only takes a couple of bad breaks and your season is over at round 0. Given everyone will have the same vanilla sides at round 1, like always, it's not possible to make back 500+ points at round 0. Basically you could throw a blanket over about 1000 sides come round 1 and know the winner is coming from them. Daily fantasy works because there's no price to pay the next week but it's a terrible way to start a season proper.





In theory a good thing but was a disaster for his fantasy scoring last time.
Yep - midfield role actually hurts his scoring
 
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Free hit is, imo, by far the worst option. Really the only case for it is for those who just love utter chaos and carnage but it makes no sense for those hosting as they'll lose half the teams before the season even properly starts.

IMO the order of the best options is:

DGR with no bye concessions in the early byes - Clear first and by far the best option. Would create far more options for starting teams, genuine strategy for finding the balance of how many double games you can afford to cover through the byes. The only real negative is that the DGR is the first week rather than a 2nd crack after as that will make structures very hard with how few rookies are likely in that first batch and thus will be forcing very vanilla structures to allow for this.

R0 scores count in the relevant byes - You basically get to lock in a score in those bye rounds but the strategy around what level is worth locking and the like will be very interesting, is say Curnow worth taking for a 160 score? The value of a trade makes trading in those guys more or less cancelled out. Still has the negative of round 0 not being played.

DGR with best 18 - Basically just forces an overload of the DGR guys in the starting side but this in itself could be interesting as the amount of available rookies could force some very interesting changes to those who decide to lock in a lot or too many of the R0 guys.

Best 10/12 - I don't like this at all as it forces you to have at least X players from the R0 teams, while there are plenty of good options, basically forcing everyone to pick at least 10 from those teams for example would mean even more similar sides than ever.

Not counting it at all - Almost does the reverse of the best 10, it makes the r0 guys all but unpickable as starting picks, which means everyone's teams will be heavily focused on a select few sides, aka all the same.

Free hit - As mentioned above, this is by far the worst option, if they went this path I definitely wouldn't play. As someone who has played a lot of daily fantasy (which is what DFS is fyi), in a team of 9 it's not uncommon to be 300 points behind the top sides. Across a team of 22 plus captain, of which 10 would be midprice/rookie players it only takes a couple of bad breaks and your season is over at round 0. Given everyone will have the same vanilla sides at round 1, like always, it's not possible to make back 500+ points at round 0. Basically you could throw a blanket over about 1000 sides come round 1 and know the winner is coming from them. Daily fantasy works because there's no price to pay the next week but it's a terrible way to start a season proper.
Well it looks like we have diametrically opposing views because IMO the DGR solution is by far the worst and the round zero “free hit” is the best. I don’t understand your R0 counts option and agree with your view on the rest.
 
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Well it looks like we have diametrically opposing views because IMO the DGR solution is by far the worst and the round zero “free hit” is the best. I don’t understand your R0 counts option and agree with your view on the rest.
Have you done the other formats that all have DGR in them? Actually makes for some very interesting strategy but I'm only a fan if they don't make it best 18 in the byes as that's the give in the give/take equation. Basically I like DGR with no bye modification because it's the most strategic with no real negative to it, I'm sure there would be some who get ruined by the captain choice but even then it really should only be one captains score because most would be looping the r0 captain which doesn't put it outside the normal realm of a bad captain score anyway. It definitely is a poor option though if the byes are best 18. To be fair, none of these are what I'd call good options but the AFL has screwed us out of those.

Would love to hear your reasoning for liking the free hit solution. I honestly can't come up with any positive for it outside it being pure chaos that would allow many to just delete their team at round 1 and honestly, that feels like a stretch to even deem positive. I struggle even more because it doesn't even address the byes, price changes or those players being down a score in anyway either.

R0 counts is simply that you pick your team at round 1 but anyone who played in round 0 will have their round 0 score count in their bye instead. That way they're not down a score, there's no need to do anything with those bye rounds, it still counts in cash generation and those players aren't ahead of the curve in that area. You could tweak mechanisms around it, for example they can't be captained in their bye or have to have played the round before, etc., but fundamentally I think this is actually the fairest way to do it. Taking a lesser premium for a good score or using a trade to get a score in would be sufficient cost, imo, to o***et just about any guaranteed score. The only real negative in this, imo, is that if a player that was already strongly in consideration goes boom, that player would be in every side but realistically that's going to happen with all the solutions, DGR you want both their scores, free hit/don't count/best whatever you're going take them anyway if they go hard in round 0. I believe it was either UF or AFL that did something similar using player averages during the COVID stuff for the I want to say Melbourne/Essendon game that got canned, while SC went full asshole and ended anyone's season who had several players from those teams.

IMO the best solutions are those that make the R0 players more viable, that should be the fundamental design target of the system because otherwise we're going to have effectively 10 teams to pick our entire sides from outside of a couple of locks that are in every single side. SC has become incredibly stale because every team looks the same, halving the teams to pick from would only make that a lot worse.

I basically expect that SC will take the lazy option and follow AFLF on this. They've pretty much copied them and not innovated in any way for 5 years so would be a real plot twist if they decided to actually be creative with this problem and try and differentiate and make things fun again.
 
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I feel the way the AFL has stuffed up the fixture has completely compromised fantasy comp's whichever way Supercoach goes. Whichever option they choose will make some ok with it yet many won't be happy. The AFL could've avoided all this crap if they just set up zero round as either a split round over 2 weekends and made it round 1 or had the other 5 games played in other states on the same weekend as zero round and made it round 1. This would've also avoided the crap byes in rounds 2, 3, 5 and 6 with them keeping the standard byes between round 12 - 15. Me personally, I'd be ok for Supercoach to have the same set up as AFL fantasy with no Supercoach being played during zero round as this will allow everyone to start at the start of round 1 with a fresh playing field. Good luck to everyone and I hope the picker comes out soon as I'm looking forward to start picking my team.
 
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