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Not sure how you look at this site or what settings you have but for myself any thread with a new post in it is in a dark bolder blue colour, while clicking on the little arrow that appears at the start of any thread with new posts automatically takes me to the first unread post.
probably does and I havent noticed
 
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from the 2 I was able to check it took me to the top of the page
It doesnt seem to work for me at all - but I'm not too worried as the icon indicates when there are new posts in a thread and I just go to the last page and scroll through.

Not sure why the function doesn't work for me though.
 
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Not sure how you look at this site or what settings you have but for myself any thread with a new post in it is in a dark bolder blue colour, while clicking on the little arrow that appears at the start of any thread with new posts automatically takes me to the first unread post.
Well I'll be buggered, never noticed that little yellow arrow, sweet!:D
 

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^^ You learn something new every day! :)

It looks like the blue, double down arrow (on the LHS of the thread name) does much the same thing? Maybe the yellow is for the last post (it is still there for threads I've already read in full) and the downward blue arrows are for the first unread post (it is only displayed for threads that have new unread posts)?

And do most people start by going to Quick links\Today's posts?
 
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Does anyone know what happened to the articles which were in the "Impromptues Articles and Recommended Reading" section? Can they still be accessed or have they been removed?
 

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A number of threads have caught my attention recently and have been working away at the back of my brain. In particular KLo30's mid-price madness and Rowsus's work need to be attributed. Here's the nub of my thinking - what value does your SC team have to attain to be fully upgraded using some measures that are found in KLo30 and Rowsus's threads? I stress that what is presented is a minimum value approach and you will see why that is a minimum as I explain the calculations.

Keeper Status (directly taken from KLo30):
• Defenders – 95+ Top 10 (90 acceptable) - set at 95
• Midfield – 110+ (105) - set at 110
• Rucks – 108+ Top 4 (100) - set at 108
• Forwards – 100+ (95) - set at 100

The magic number (MN) at the start of the 2016 is very close to $5400.

If my starting team is a (22 man) fully premium / keeper then my onfield side looks like (assuming the MN stays constant):
D - 6 players*95 points*$5400 = $3,078,000
M - 8*110*$5400 = $4,752,000
R - 2*108*$5400 = $1,166,400
F - 6*100*$5400 = $3,240,000
Total - $12,236,400

You will also have 8 players on the bench and lets assume your keepers play every week (no injuries, no suspensions) so your bench players are close to minimum priced - lets assume an average of $110,000 each. Total bench value $880,000

Total value of team $13,116,400

You started with $10,000,000 so by the time your upgrade is complete you will need an extra $3,116,400. Well not exactly, because you were clever enough to start with 14 guys who turned into keepers. Lets assume you started with 14 premiums at around an average price of $540,000 and 14 rookies at an average price of $175,000. Yes, this approach requires a (or close to a) G&R strategy. So you needed, in our best case scenario, to upgrade 8 players. I have not presented the numbers for alternatives such as a 15 premium, 13 rookie strategy.

Let's define a premium player as a function of the keepers defined above and continue to hold the MN constant.
D - 95*$5400 = $513000
M - 110*$5400 = $594000
R - 108*$5400 = $583200
F - 100*$5400 = $540000

Now recall you need to upgrade 8 players from your Rookies. If we are generous and assume an average rookie price of $175000 (i.e., you went for quality) and you need an average of $550000 (an average out of thin air based on premiums' prices above) then you need an average $375000 for each of the 8 upgrades. Cheaper initial Rookies mean a higher average upgrade gain.

As you have an abundance of trades available this might be thought of as a more realistic average of $187500 per trade for 16 trades (please ensure you check the time needed for these strategies with the numbers in the KLo30 article).

So, what do we have from this analysis? At worst a reality check about the strategy you need to win SC; 16 trades each averaging $187,500 may not be that easy! Perhaps the kernel of an idea about how to allocate your initial spend; have you thought about what proportion of the initial $10m you will put into each category (D:M:R:F)? Perhaps 23:40:10:27? Or, you might think through the simplifying assumptions and consider the affect of different assumptions. For example, if the average price of your bench players at the end of the upgrades is higher than $110,000 and the average profit per trade remains as specified, what does that imply for the average price of the players you traded out?

Or you might consider the possibility that this assumption - no injuries, no suspensions - might be unrealistic!

Please feel free to point out any basic errors I have made.
I have had a read of this Chels and there is some errors in your calculations. You have stated starting with 14 premiums and 14 rookies which only equals 28 players, and then a 15 premium and 13 rookie team which still only equals 28 players.

You also state that you need to go from $175,000 to $550,000 to upgrade a player, hence needing $375,000 or $187,500 per trade. This is incorrect as you would need $550,000 PLUS $125,000(ish) to get a basement priced player so you would actually need to turn two $175,000 players into $675,000, meaning each you would need around $162,500 per trade. Its not quite this simple though as its not how much a player is averaging when you trade them in, but rather how much they average AFTER you trade them in. You would also need more than 22 premiums and 8 basement priced players, especially leading in to the final rounds.

I peaked in price last year at $13,950,900 at the end of round 17 and was ranked 21st overall. But, it took 28 trades and I just didnt have the trades left for the final 5-6 rounds to maintain the rank. I lost places every week from there and ended up 163rd.

So in closing it doesnt really matter how much money you have (although quick cash generation obviously helps) as much as to make sure you have sufficient trades to be able to use the generated cash towards the end. I will be making sure I have at least a trade a week to use for every round after the byes. I would ultimately like to go in to the byes with around 12 trades left.
 
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I really appreciate your comments Pearcey47. Thank you for taking the time to point out my sloppy thinking (I may be thinking too much about my keeper team and not enough about my SC team!).

First, you are right about the need for 30 players and not 28. What that means is that to stay within the initial $10m budgetary constraint once you have spent (say) $175,000 on rookies you have $7,375,000 or an average of $491,667 to spend on your 15 premium players or an average of $514,286 on 14 premiums if you opt for 16 rookies. (You could of course opt for cheaper rookies and increase the average spend per premium player.) Given you may want to start with a couple of $600,000+ elite players the attraction of fallen premium players (hello Libba) becomes very real.

Second, again thanks for pointing out the need to replace the player traded out with a cheap(ish) player. As you note this means the trades have to be even better. I am impressed by your ability to generate a team worth $13,950,000 at round 17 as it suggests, notwithstanding my errors, the validity of a G&R strategy. BTW, that was an excellent effort and I would be interested in whether you have any other refined strategies this year other than conserving more trades. It just underlines how important the initial team is in a SC type game. The days of being able to wing it if you made some bad initial selections are long gone.

Once again thank you reading the initial article and taking the time to post the constructive criticism.
 
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I really appreciate your comments Pearcey47. Thank you for taking the time to point out my sloppy thinking (I may be thinking too much about my keeper team and not enough about my SC team!).

First, you are right about the need for 30 players and not 28. What that means is that to stay within the initial $10m budgetary constraint once you have spent (say) $175,000 on rookies you have $7,375,000 or an average of $491,667 to spend on your 15 premium players or an average of $514,286 on 14 premiums if you opt for 16 rookies. (You could of course opt for cheaper rookies and increase the average spend per premium player.) Given you may want to start with a couple of $600,000+ elite players the attraction of fallen premium players (hello Libba) becomes very real.

Second, again thanks for pointing out the need to replace the player traded out with a cheap(ish) player. As you note this means the trades have to be even better. I am impressed by your ability to generate a team worth $13,950,000 at round 17 as it suggests, notwithstanding my errors, the validity of a G&R strategy. BTW, that was an excellent effort and I would be interested in whether you have any other refined strategies this year other than conserving more trades. It just underlines how important the initial team is in a SC type game. The days of being able to wing it if you made some bad initial selections are long gone.

Once again thank you reading the initial article and taking the time to post the constructive criticism.
Please dont take any of it as criticism, just a couple of oversights.

When I have some time I will be reflecting more on 2015 and highlighting any potential strategies for 2016 so when I have finished my analysis I will post it for anyone who may be interested.

Also, going by your suggested price bracket for keepers, I wouldnt have called my team a GnR squad. I only initially selected 3 players that were priced above your definition of a premium player (2 mids and 1 fwd). I was also ranked 85,192nd after round 1 so as important as the starting squad is you still need to be mindful of any initial mistakes and fix them as soon as possible.
 
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In the magical land that is the internet, there is a place that has a write up of an individual footy player (aka AFL players playing in the VFL) and a score out of 10 for their performance. I believe but will not quote that it doe VFL, NEAFL, WAFL, SANFL. Does anyone know what I am talking about and where I can find this page/site?
 
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In the magical land that is the internet, there is a place that has a write up of an individual footy player (aka AFL players playing in the VFL) and a score out of 10 for their performance. I believe but will not quote that it doe VFL, NEAFL, WAFL, SANFL. Does anyone know what I am talking about and where I can find this page/site?
I'm pretty sure this is the website you're talking about, very handy little tool: http://www.aflplayerratings.com.au/
 
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Is it still possible to bypass the HS through other sites to bypass the subscription parts?
 
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also does anyone know when the tablet version of the 2016 prospectus is available?
 
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