That’s good to hear that your little one is bouncing back. First things first!
On your thoughts:
1. I agree. Looking at it in totality is key.
2. I think I agree with this as well. Maybe one way to think of it is how much does Fyfe outscore his price by, how many rounds does he last until traded, plus how much cash that make you and how many points does that generate via his replacement? I used to use 150 points as my hurdle to be worth using a trade, and he’s priced at 50, so if he could do 80 for 5 rounds, he’s actually paid for the trade to get him out (30 x 5 = 159 … and it’s actually better than this - his cash gen generates extra points for 17+ rounds, the 150 points would be lower today, and we don’t tax the rookies with that trade cost, so it’s not obvious why we should tax Fyfe). I agree that the risk dials up with more of them, but if the downside risk is one trade, which might now be worth <150 points, that’s not that large versus the potential upside.
3. I probably read it slightly differently, but I may need to rewatch the video. The way I was thinking about it is that if you start with a GnR team, you basically have to take c. 18 rookies whether you like them or not. You also have 0 midpricers. That’s going pretty deep in the rookies (you can’t pick 18 mid rookies either - they need to be in formation, and some people are imposing bye constraints as well), and you haven’t got even the very best midpricer at that point. If you allow yourself to cull your least favourite rookie, it is possible that you cull a Sheezel, but much more likely that it’s a Constable, which saves you a sideways trade later on for little or no value. You also get to take your favourite and second favourite midpricer, which should be pretty good picks, because it’s only 2 out of maybe hundreds in that price range. The analogy I think of is in BBL when someone goes really heavy on DGR players (which I’m actually not totally averse to sometimes, given that you get the 2x benefit … not so in AFL) … if you’re picking the 8th best Sydney Thunder player because they’re the only side on a DGR, you’re going to be picking up some low quality options. If you open up the pool to the SGR players, you can take the very best one you don’t already have … that marginal choice might be between 4 dodgy Thunder picks or c. 60 SGR options of all shapes and sizes - role, position, price point, form, opponent, etc. I am happy backing the latter. Incidentally I think some people are maybe doing themselves a disservice by ruling out too many round zero players. I think this pretty much by definition reduces the standard of their starting team excluding bye considerations, so they really need those bye benefits to be meaningful to make that sacrifice worthwhile. [PS Maybe the clearest way to put this is to look at the bolded sentence in your post above, and swap “rookie” and “midpricer”. The benefits in being able to
choose are large, especially for the first choices - first rookie out, first midpricer in, and so on.]
4. It will be interesting to see how this works out. I can see benefits to protecting/improving upgrade cadence, but equally the correctional trades are the most important of the year. I think maybe 1-2 boosts for corrections (I hope not to need >5 corrections, it probably indicates very low initial conviction, and you can always correct some of your outs a bit later, it’s usually the ins that are more urgent, and I doubt I miss >5 of those with a value approach). That would allow 3-4 boosts for upgrading, slingshots etc, which I’m okay with. I think a few people held trades and boosts too late last year … I think they’re a resource to be used. So long as we have enough information that we can be confident they are being used productively, the earlier we use them, generally the better, because it gives more time for the benefits to accrue. If I have to do a premo upgrade a round later due to lack of boosts, I don’t think that costs me much in the scheme of things (perhaps 50 points?), and I think I can make that back through making the right correctional trades.
5. Agreed. I was thinking the other day - if someone totally avoids the round zero teams, it’s like picking a side with 44% of players being off limits … equivalent to trying to pick a side with no non-Victorian players, for example. It would be interesting to see how much worse those sides would look … no Grundy, Jordon, Roberts, Brayshaw, Serong, Young, Fyfe, Sharp, Laird, Reid, Touk, Flanders, Sexton, Butters, Rozee, Kiddy etc etc … it would put a massive hole in my side, certainly, and there aren’t good backup options for a lot of those picks … especially when you start trying to replace 4 or 5 guys all on one line, or a cash cow FWD playing half back. I know most people aren’t being quite so strict about excluding round 0 players, but that’s the type of disadvantage that some are electing to take on, to avoid holding those guys through a bye.
I’m obviously more comfortable with the downside risk of the cumulative impact of these sorts of picks (largely because of the trades and boosts), but I think only time will tell for sure what the right balance is. I don’t think it’s even a given that we know the true answer this time next year - the answer for 2024 may depend on specific circumstances that don’t recur next season.
One thing I would say is that with all of these extra resources, extra info from round 0, and extra AFL and fantasy content from a whole range of sources, the standard of the winning side is likely to be dramatically better than it was 3, 5 or 10 years ago. It is something I am keeping in mind … if the hurdle to win it continues to rise, and may have risen pretty sharply, then focusing too much on managing downside risk is going to further reduce my (modest) chance of ultimately being in real contention. I think if I want to have a shot at winning the whole thing, it’s important to adapt, because others will be using these extra resources more aggressively than I used to be comfortable with - and it will come off for some of them!
Edit: I had to remove some of the quoted text (#2) to get under 10,000 characters …
@wogitalia would be proud!